Geometric Town Virtual Learning Update

I have been using the Geometric Town project for years. You can read about it from my original post and also obtain the non-digital version. During this crazy Covid-19 quarantine, I’ve been updating my activities to make them more virtual learning friendly. In this situation, I gave students the choice to complete this activity digitally or on paper.

There are components of this project that I like on paper, like graphing equations by hand and students using their creativity with their buildings.  Other benefits became evident when I created this digitally. The use of Desmos to create the graphs and the use of digital icons made correcting misconceptions much easier.

Either way, this is still a fun project that reviews many of standards from the year.

I hope this activity is something you can use.

Equations of Lines and Circles Digital Escape Room

My friend and colleague learned how to make digital escape rooms from me. You all don’t have me next to you everyday so you can learn from my post on Ditch That Textbook. This is the second escape room she has made. She’s getting pretty good at them!

I plan to use this one as a self-assessment during our distance learning time. I’m so grateful for colleagues who are willing to try new things and then share when they do.

Feel free to use this escape room. It includes a review of equations of lines and equations of circles.

Stay safe friends!

Donkey Kong Break In Distance Learning Style

I created this activity last year to review equations of lines and learning about equations of circles. It was completed in groups by table but the delivery was mostly work at their own pace. Well, this was perfect for distance learning. I changed from groups to individual, added some Google Forms practice checks that students could complete as many times as needed until they were 100% correct, and some video notes where I would normally have given a few notes.

So far it has been a huge success. I love giving individual feedback for each student and I love to see the questions they have when they get stuck. I feel like they are learning a lot AND having fun.

Break-In Game

Matt Miller had a guest post on his blog a while back by John Meehan on a game concept called QR BreakIN. I love to create BreakOUT games so this idea had me intrigued. John’s graphics were amazing and the game boards looked fun. I pondered how to use it in my math classroom for quite a while until an idea finally surfaced.

A few areas had me stumped.  1. I needed the tasks to be sequential and most games boards where you roll dice are random. 2. I didn’t think, unless it was a review day, I could accomplish much in our 45 minute class period using his format.

I used John’s template but with my own twists. I came up with the Donkey Kong idea because jumping the barrels creates the progression of tasks that I needed. I also made this a unit long game instead of one day. Reading more information on John’s blog, I found a post he had about Power-Ups, so I incorporated that into this game too.

Since the game would be completed over 2 weeks, I made my game board and game pieces electronic. I also wanted to use Google Classroom to release the tasks instead of using QR codes, mainly because our student laptops aren’t the best and they don’t play nice with QR readers.

Here are my takeaways from this unit long game.

Game Board

I like that I can open the slide from day to day and update the progress of the game instead of moving it from the board and putting it back for each class daily (I did this in 3 classes). However, I felt like it took me longer than I wanted to get the board updated because I was checking and releasing tasks.

Narrator Cards

GENIUS! I gave my students 3 for the unit. The cards could be used to ask a content question of the Narrator. You know what happened? They asked each other instead, just as I had hoped. We are nearing the end of the unit and NO ONE has used a card. They have worked together as a team to find solutions.